Guide
How Anime Dice values work
Values are not set by the game. They come from what the trading community actually pays, which is why two sites can disagree and why the numbers move after every update.
Why roll odds drive value
Anime Dice is a gacha: units come out of rolls, and the game states how improbable each one is as “1 in N”. That number is the single biggest input into what a unit is worth, because it decides how many exist.
Odds are not the whole story though. A unit behind long odds that generates little income will still be outvalued by a slightly commoner one that earns well, which is why the value on each page is a judgement rather than a formula.
The rarity ladder runs Common, Uncommon, Rare, Epic, Legendary, Mythic, Secret and Secret II. Each tier is roughly an order of magnitude harder to hit than the last.
Income, grades and traits
Units on your plot generate coins whether or not you are playing, and higher tiers generate far more. Two copies of the same unit can still be worth very different amounts once grades and traits are counted.
Grades multiply income up to around 50x, and traits stack on top of that up to roughly 27x at Eternal. A well-rolled copy of a mid-tier unit can be worth more than a plain copy of something rarer.
Mutations are rarer variants of a base unit with materially better stats, and they are valued separately for that reason.
What demand actually means
Demand is rated 1 to 10 and describes how easily a unit trades at its listed value. It is not a measure of how good the unit is — plenty of strong units have mediocre demand because everyone who wants one already has one.
A unit rated 8 or above will usually trade close to list within a day. One rated 3 or below can sit for weeks, and you will often have to accept below list to move it at all. Between two trades of similar value, the higher-demand side is almost always better, because it keeps your options open.
Reading the trend
Rising and dropping mean the value is actively moving — usually after an update adds a tier, reworks income, or changes how a unit is obtained.
Overpaid is the one worth understanding. It means traders are routinely giving more than the listed value, normally because supply is tight. If you want that unit now, expect to pay above list. If you own one, it is a good moment to trade it away.
Stable simply means the value has held steady across recent updates.
Where these numbers come from
In-game facts — roll odds, rarity tier and income multipliers — are taken directly from the game and only change when the game updates.
Trading values are different. There is no official price list, so every value site publishes its own estimate based on what trades are actually completing. We keep ours updated as the market moves, and every change is recorded so you can see the history on each unit’s page.
Treat any value list, including this one, as a strong reference point rather than an exact price. Before a big trade, check the history and see whether the value has been steady or jumping around.
Avoiding bad trades
- Run it through the calculator. Put both sides in the trade calculator before you accept anything. It takes seconds and catches most mistakes.
- Check who you are trading with. Every trader on this site has a public rating history. Look at it before agreeing to a large trade.
- Never trade on a promise. Do the whole trade in game at once. Anyone asking you to hand over your side first and trust them to pay afterwards is running a scam.
- Spend the free codes first. Rerolls and spins from active codes cost nothing, and a better trait on a unit you already own is often worth more than the trade you were about to make.